Clues By Sam
The nearest daily match in tone: a grid of twenty people, where each clue you reveal lets you mark someone innocent or criminal, with the difficulty rising through the week.
Murdle, created by G. T. Karber, turns a murder mystery into a logic puzzle. You get a short list of suspects, weapons and locations, some clues and a grid for marking what is possible, and by ruling options out you find who did it, with what and where. Harder cases add suspect statements, where catching the liar is part of the solve. The best moment is when the last box clicks into place.
Every pick is a pure deduction puzzle, solved by reasoning from clues rather than by guessing or trivia. Games with people and written clues come first, followed by grid logic puzzles that use the same ruling-out process with queens, stars, dominoes or lights instead of suspects.
The nearest daily match in tone: a grid of twenty people, where each clue you reveal lets you mark someone innocent or criminal, with the difficulty rising through the week.
Classic Einstein-style logic, the same family of puzzle as Murdle's grids: clues about a row of people let you deduce who has which attribute, with past puzzles to print.
Puts people and clues at the center as Murdle does: you place characters on a board by following what each one tells you, which leads to the day's relic, with shape and decoding puzzles on the side.
A daily riddle or brainteaser with a hint and a worked answer, good for players who enjoy Murdle's written clues and want a short solve that explains itself.
Deduction on a board: eight queens hide so that each row and each column holds exactly one and none touch diagonally, and numbered squares tell you how many are nearby.
Stars must go into a grid so that no two are adjacent and every row, column and region gets its set number, a no-guess logic puzzle that rewards careful elimination.
You fit dominoes into colored zones that each carry a condition, such as a total, so it trades a story for numbers while keeping Murdle's satisfying chain of deductions.
Picture logic: shade squares using the run lengths printed along each row and column until an image appears, with a tutorial for anyone new to nonograms.
Minesweeper rebuilt so it never leaves you guessing at random, which makes it a pure exercise in deduction, with hints available and no game overs.
Every daily board asks you to light all of its empty cells with bulbs that cannot shine on one another, using the numbers on black walls as constraints.
You paint cells in two colors so each linked area grows to the size printed in it, a compact logic puzzle from Inkwell Games that rewards ruling things out.
Yes. The daily puzzle on murdle.com is free in a browser, along with a smaller mini version that suits newcomers. G. T. Karber has also published Murdle puzzle books for players who want a longer run of cases than one puzzle a day provides, but you do not need them to play online.
Read every clue first and mark only what each one proves. A clue like 'the person in the library was not tall' rules out some combinations without naming anyone directly, so the grid fills in through elimination. When one square in a row is the only possibility left, mark it and cross out the rest of that row and column.
Clues By Sam grows harder toward Sunday, and the Einstein-style riddles at Zebra Puzzles involve tracking several attributes for each person at once. For logic without a story, Stars and QueenSweep demand the same patience, and neither requires a guess if you reason carefully.