Whenera
Judge when events from history took place by naming their years, in a Daily Cup of five modes, alongside free play and player-made games.
Page 2 of 2: 21 games, from Whenera to Meanwhile. The shelf’s first page starts with the games to try first.
Judge when events from history took place by naming their years, in a Daily Cup of five modes, alongside free play and player-made games.
Read about five historical events from a theme like art history and place each on a timeline by year, scoring more the closer you land.
Four clues, vaguest first, all from one year somewhere in 1950 to 2025: guess it with one try per clue, graded from A+ to F by how close you get.
Name a historical event from clues that ease with every miss, six guesses in all, as a hermit crab points earlier or later and cheers within 30 years.
Bet chips on five Western history clues before you see each one, then choose among four answers, with a shop of dirty tricks to help you stay out of the red.
Identify a historical figure from clues in their own voice, five clues and six guesses, as each guessed bobblehead signals an earlier or later birth year.
Slide an event along a ruler between two dated landmarks, such as the fall of Constantinople and the Moon landing, to show where in time it falls.
Pin a moment on a 5,000-year timeline, whether a building, an invention or an event like the Statue of Liberty's unveiling, then learn how many years off you landed.
Order five shuffled moments from history, oldest first, in up to three checks; correct cards lock in and show their year, and Sundays bring six.
Study a real historical photo and its clue, then scrub a timeline to date it and drop a pin where it happened, across five rounds.
Drag real events from science, sports, culture and more into time order, earliest first, with a daily mix, topic sets and an expert mode that asks for the years.
Drag five events from history, tech and pop culture into time order, earliest at top, with three tries where each card turns green or red, plus regional editions.
Hop from a starting historical event toward a target one in five moves, each time choosing the card whose date brings you nearer to the goal.
Order six landmark inventions and discoveries from oldest to newest on a timeline, flipping cards for details, with three wrong submissions allowed.
Study a wall of paintings that were all made in one year and slide to the year you think fits, between 1200 and 2020, with titles and artists hidden, over five rounds.
Examine an old public-domain patent drawing and name the invention within six guesses, as filing details, class and the patent's claim open up.
Identify a Doctor Who episode within five guesses, using what each attempt tells you to close in on the right story.
Start at one dated event and leap toward a goal year by choosing, each turn, the option that happened later, trying to arrive in the fewest hops.
Peel scraps off a portrait to name a historical figure, then place a life from birth and death points, identify an artifact and split sixteen terms into four sets.
Date three US elections from county-level result maps, with five guesses each and the winning party, margin, decade and winner unsealing after misses.
Twelve timed cards about when things happened relative to each other, like whether a film sits nearer to a medieval battle or to today, each proved on a scaled timeline.