JordGlobe - GeoPath
Practically a twin of Travle: you connect two countries by land, naming each neighbor that sits between them, and try to arrive in as few moves as possible. A hard mode is there for when the standard route starts to feel routine.
Travle hands you a start country and an end country, then asks which nations you would pass through on foot to get from one to the other. Every guess gets a color: a check when it moves you a step closer, green when it sits on the shortest path further along, orange for a near miss and red for a detour. Bridges and tunnels count, remote territories do not, and three optional hints show outlines or initials. The reward is a mental map that finally holds together.
The closest picks keep the exact job of crossing countries by land between two fixed endpoints. After them come games that make a similar trip between cities, by road or by air, then puzzles about which countries touch. The list closes with chain games outside geography, where the stops are songs, films, teammates or words but the aim of a short, clever route survives.
Practically a twin of Travle: you connect two countries by land, naming each neighbor that sits between them, and try to arrive in as few moves as possible. A hard mode is there for when the standard route starts to feel routine.
Plots an overland path between two countries using land borders alone, as Travle's walk does. Its easy route draws the borders on the map, while the hard route hides them and leaves the frontiers to your memory.
Begins from one country and hops across borders like Travle, but there is no destination: you link neighbors into a chain scored on population, area, GDP or medal count, chasing a high or low total and routing around countries closed for the day.
Moves Travle's idea from countries to cities. You jump between nearby cities from a start to a target in as few hops as you can, with a weekly twist on the rules and a separate route-reveal option.
Another journey between two distant points, this time by car: you name real places along the way to a far city, and each new stop has to sit within fuel range of the one before it.
Swaps walking for flying. Two cities with no direct flight must be joined by picking real nonstop routes leg by leg, aiming for the shortest itinerary, while an unconnected city costs you an hour.
Rewards the same border knowledge in a different shape: from a set of names you pair off countries that are neighbors, or close in population, until all six links are found, racing a timer with hints available.
Puts the borders themselves at the center. On a world map wiped of its lines, you trace by hand the frontier between two neighboring countries, a sharp check on where the edges Travle asks you to cross really lie.
Keeps Travle's shortest-route puzzle but leaves the map behind: you connect a starting artist to a target artist through songs they recorded together or featured on, trying for the fewest links, and hints can help.
Applies the chain-of-neighbors idea to football rosters. Each name you add must have shared a team with the player before it, and the goal is to join two NFL players in a route as short as the one the board records.
Shares the linking but flips the goal. From the day's film you connect movies through actors who appear in both, and instead of the shortest path, Link the Flick wants the longest run of connected titles.
Turns the route idea toward language: you get from one given word to another by making small changes in a chain, step by step like crossing borders, and older puzzles wait in an archive for replay.
It depends on the route. The allowance is tied to the day's pair of countries, and a counter beside the guess box shows where you stand; a trip from Kenya to Western Sahara, for example, allowed nine. Countries with no connection to the starting country are shown in gray, so a wild jump across the map rarely pays off.
Travle imagines a walk, so bridges and tunnels are fine, but exclaves and far-off territories do not link countries. A few exceptions are written into the rules: Ireland counts as touching the UK, and Indonesia reaches the mainland through Malaysia, while Kaliningrad does not join Russia to Poland and Ceuta and Melilla do not join Spain to Morocco.
Travle itself adds a Weekly Challenge every Monday. Beyond that, JordGlobe GeoPath and Border Hopper set the same country-to-country walk, and Border Hopper's hard route hides the borders entirely. If you would rather move between cities, GlobeHoppr hops between nearby ones and City2City builds the trip from real nonstop flights.