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Daily games for the classroom, grouped by subject

Updated · By the Today's Dailies editors

A daily puzzle makes a tidy bell ringer. The whole room works on the same one, it is done in a few minutes, and tomorrow brings a fresh one without any planning. This page collects free daily web games a teacher can open on a school laptop and put up on the projector, sorted by the subject each connects to: spelling and vocabulary, maps, arithmetic, timelines, biology, physics and color.

Every pick runs in a normal web browser without an app, and its daily puzzle opens without an account or sign-in. Where a game's own site gives a round length or a clock, the entry says so; where it does not, no length is claimed. Several carry ads, and Wordle can show one before the board, so it pays to open the day's puzzle on the classroom computer before the bell.

Words, spelling and vocabulary

For English and language arts: hearing a word and spelling it, finding one letter by letter, stepping from word to word and completing analogies. The word games shelf has many more.

Spellcheck

TED · ted.com · Words

TED's daily spelling game says a word aloud and you type how it is spelled, five words to a set with points for each. Buttons replay the word, read out its meaning and explain where it comes from, so every word doubles as a short vocabulary lesson. Turn the speakers on, since the words are only heard.

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Wordle

The New York Times · nytimes.com · Words

Six guesses to uncover the day's five-letter word. Every guess recolors its row to mark which letters are correctly placed, which belong somewhere else and which are absent. On a projector the class can vote on each guess. The NYT says the daily needs no subscription, and editors choose its words.

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Weaver

weavergame.org · Words

A word ladder: change the first word into the last by swapping a letter per step, with a real word on every rung, and aim for the shortest ladder. Its site says it needs neither an account nor a download and runs on phones, tablets and laptops. Good practice for spelling patterns and vowel swaps.

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Daily Analogy

dailyanalogy.com · Words

Five analogies a day, each with two of its four words left blank. Students pick a word for every blank from the ones offered and submit the board as a whole. Three levels, Easy, Medium and Hard, make it simple to pitch at a grade, and a clock on the board times the solve.

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Maps and geography

Country outlines, state shapes and routes across borders. Every wrong answer earns a clue, so even a miss teaches the class something about the map. More are in the geography picks.

Worldle

Teuteuf Games · worldle.teuteuf.fr · Geography

A country or territory appears as an outline, and the class has six guesses to identify it. A miss reports the distance, an arrow toward the answer and a percentage for how near it was, and a solve unlocks bonus rounds on neighbors, capital and flag. Its FAQ says teachers use it in lessons, and the daily stays free.

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Statele

Teuteuf · statele.teuteuf.fr · Geography

The same idea for the United States: one state's outline and six guesses. D.C. and U.S. territories like Puerto Rico are included as well, and each wrong guess gives the gap in kilometers, the direction to go and how close it came as a percentage. A natural fit for a unit on American geography.

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Travle

travle.earth · Geography

Instead of one place, the answer is a path: given a starting country and a destination, players name the countries they would cross to link the two. The guess allowance depends on the route, and there are three optional hints that sketch the next country, show all the outlines or give initials. Mondays also bring a Weekly Challenge.

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Arithmetic and number sense

An equation puzzle that leans on order of operations, a guesser built on prime numbers and a geometry estimate. Each works as a whole-class puzzle on one screen, with students calling out the next guess.

Mathler

Hey, Good Game · mathler.com · Math & Logic

A target number is shown, and six tries are given to find the equation that makes it, with every guess required to equal the target. Its site describes the Easy level, five squares with one operator, as suited to children learning to add and subtract, while Hard adds parentheses for older students. No sign-up is needed.

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Primel

converged.yt · Math & Logic

Wordle with digits: the hidden number is a prime with five digits, there are six tries, and the game turns away any guess that is not itself prime and five digits long. Each guess comes back colored by where its digits sit. Since every entry has to be checked for primality first, it turns divisibility practice into a puzzle.

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Cutle

pfiffel.com · Visual

Each day there is one flat shape, and a single straight line drawn at any angle should leave two halves of equal area. The day's score comes from the first cut alone, and a split between 48:52 and 50:50 earns a win. A quick way into area and fractions for a geometry class. New shapes arrive at midnight UTC.

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History and timelines

None of these asks for an exact date: students only judge what came before what. The history picks add photo and year games.

Timdle

timdle.com · History

The day's timeline has nine events. One is fixed in place to start, and students slot the remaining eight in one by one, with every placement marked right or wrong straight away. Its site puts a full round at about two minutes, and today's timeline needs no account. A Math mode sorts expressions by size, no calculator allowed.

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Chronle

ajhenry · chronle.com · History

Picture cards of historical events go into date order, earliest first, and the class has six tries to settle the order. Each check turns the cards already in their correct slot green. Everyone gets the same cards each day, and an account is needed only to carry progress across devices. New sets come at midnight UTC.

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Older Than You Think

gamefinity.io · History

Two things share the screen, such as a brand and a film, and students pick whichever came first. Both dates then appear with the number of years between them and a brief explanation. A day's run is twelve pairs with 16 seconds to decide each, about two minutes in total, which fits the end of a period.

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Science, physics and color

A family tree of animals for biology, a balance scale that runs on the law of the lever, and a color-mixing puzzle for the art room.

Metazooa

Trainwreck Labs · metazooa.com · Trivia

Every animal the class names is added to a tree of life, branching off from the mystery animal at the rank where the two lines divide: kingdom, phylum, class, order and below. Twenty guesses are allowed. It suits a biology lesson on classification, and Metaflora, from the same makers, plays the same way with plants.

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Teeterly

gamefinity.io · Math & Logic

A brass balance with numbered notches and a drawer of objects, each labeled with its weight, from a rubber duck to an anvil. Weight times notch has to match on both sides, so every puzzle is a worked example of the lever rule. No clock counts down, and most days of five puzzles need only a couple of minutes.

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Colorfle

colorfle.com · Visual

The day's target color is a blend of three colors, and players get six tries to find the three and their proportions. Every try is mixed on screen and scored for accuracy, with colors in the right slot lit green and those in the wrong slot yellow. A new target appears at 5 p.m. local time, not at midnight.

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How these were picked

Every pick is listed on Today's Dailies, which means it is free, works in a web browser without a download and opens its daily puzzle without an account. Rules, clocks, round lengths and account terms were read on each game's own site or help page on November 7, 2026, and a round length appears only where a site states one. Each game's content that day was looked over for anything out of place in a classroom; puzzles change daily, so a look before class is still wise. Picks are grouped by subject, not ranked. All 16 picks were opened in a phone-sized browser between November 4 and November 7, 2026 and loaded, and each one fit the screen without sideways scrolling.

The checks every listed game goes through are set out in how games are checked and listed.

Sources

Questions

Can students play these daily games without an account?

Yes. All of the games here open their daily puzzle without an account or sign-in. A few offer one as an option, such as Chronle for carrying progress between devices and Mathler for keeping stats, but nothing is needed to play the day's puzzle.

Is there a Wordle for the classroom?

Wordle itself works on a projector, and the NYT says its daily puzzle needs no subscription. For spelling, TED's Spellcheck reads words aloud for students to spell, and for math, Mathler and Primel use colored tiles in the same way with equations and prime numbers.

Which daily games are short enough for a warm-up?

Timdle's site puts a full round at about two minutes, Older Than You Think runs twelve pairs with 16 seconds each in about two minutes, and most Teeterly days need only a couple of minutes. The other games on this page do not state a round length.

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