putt.day
The closest feel to Flipsies: a 3D scene, a drag back to set power and a release, here to roll putts on a single mini golf hole, and as in Flipsies only your top finish of the day is kept.
Flipsies bills itself as a 3D flipping game played daily, and the idea is easy to grasp: pull back, let go, and try to make an object land standing up. Each day brings five objects and roughly five minutes of play, with several throws at every object and only your top result counting. A four-step guided tutorial teaches the flick, and beyond the daily set there are trick shots, an endless run, free play and a cabinet to fill. The pleasure is the moment an awkward object finally settles on its base.
The games below were picked for feel rather than subject. Two mini golf games with the same drag-and-release control come first, then darts, stacking and pouring games that reward a steady hand, and last a pair that keep only your top run or ask for a precise cut, plus one fast reflex game.
The closest feel to Flipsies: a 3D scene, a drag back to set power and a release, here to roll putts on a single mini golf hole, and as in Flipsies only your top finish of the day is kept.
Shares the pull-aim-release control across three mini golf holes dotted with bumpers, sand and water; the low stroke count wins, with speed as tiebreaker, so careful aim beats a lucky bounce.
Also about how strange objects settle when they come down: you stack twenty of them, a chihuahua and a window frame among them, as high as possible, measured in centimeters, before a third fall ends it.
Another flick-and-release skill game, this time with darts: the daily round is nine throws at two target numbers and the bullseye, and beyond it you can play 301 or Cricket against a bot or another player.
Tests the same delicate timing with one chance per attempt: you fill three glasses by holding and releasing, aiming for the top line while a curtain hides part of the view, and spilling wipes the score.
Keeps Flipsies' habit of counting only your top attempt: three runs a day at threading 30 gates that keep getting tighter, holding to climb and letting go to fall, with any brush against a wall ending the run.
Also hands you five 3D objects a day, but the task is a cut rather than a throw: you place a blade so both halves weigh the same, and an endless three-life mode follows.
An arcade reflex game more than a physics puzzle, but it shares Flipsies' one-touch flipping: each tap flips a speeding dart left or right through a twisting tunnel to thread rings and avoid the walls.
The daily set is five objects, and the game puts it at about five minutes. You get five throws at each object and only your top one counts, so a bad flick early on is not a disaster. When the five are done, trick shots, an endless mode and free play are there for anyone who wants to keep throwing.
The home screen lists trick shots with 40 throws, an endless mode that tracks your top score, free play where you choose the object, locked bonus shots and a cabinet with 25 slots to fill. A stats page and an optional sign-in sit alongside, and new players get a guided four-step tutorial.
putt.day is the nearest: a single 3D mini golf hole, a drag back to set power and a release, with only your top finish counting, which mirrors the way Flipsies keeps your top throw. Pocket Putt uses the same pull, aim and release over three holes and scores the fewest strokes.