Tiny Tee
Uses nearly the same control as Kinda Hard Golf, since pulling back from the ball sets both power and direction, but on five flat mini golf holes rather than one tall climb, with everyone sharing the course and chasing fewer strokes.
Kinda Hard Golf turns golf into a climb. A new course arrives every day, each one numbered (November 4, 2026 was No. 581), and you pull on the ball to set your aim, let go to shoot and scroll to fine-tune the angle, trying to reach the summit using the fewest strokes. Checkpoints save your progress partway up, a hole display tracks strokes against par, and there is an option called Kinda Infuriating Mode. What keeps people returning is slow, hard-won progress toward the top.
Golf games where you drag back and release come first, since they share the control behind every Kinda Hard Golf shot, followed by daily courses that every player tackles on equal terms. The later picks leave golf for other physics challenges, from squishy pool balls and gravity wells to a grappling hook, that call on the same mix of aim, touch and patience.
Uses nearly the same control as Kinda Hard Golf, since pulling back from the ball sets both power and direction, but on five flat mini golf holes rather than one tall climb, with everyone sharing the course and chasing fewer strokes.
Another pull, aim and release putter, spread over three mini-golf holes with water, sand traps and bumpers in the way. As in Kinda Hard Golf the fewest strokes win, and here a faster finish settles any tie.
A single 3D putting hole each day, with power set by how far you pull back. Water sends the ball to where you last played from, a softer cousin of Kinda Hard Golf's checkpoints, and only your strongest result is kept.
Full golf rather than a vertical climb: a new nine-hole course where every player faces identical holes and wind, with one attempt a day, plus a separate par 3 where you try to land closest to the pin.
Shares Kinda Hard Golf's single course for everyone, here three computer-made mini golf holes, and rewards a different skill: banking shots off the walls so the stroke total stays as low as possible.
Nine short putting holes a day built from everyday household objects, a playful contrast to Kinda Hard Golf's single towering course, with the aim of sinking each ball in few putts across about six minutes of play.
Keeps the fewest-shots goal and the careful aiming but moves it to a pool table, where a new layout appears each day and the soft balls merge whenever they touch, so every shot reshapes the table.
Swaps the club for a hold-and-release fling: you circle a gravity well while holding, then let go to launch toward the next one. Like Kinda Hard Golf, the daily layout is identical for all players, and an endless mode follows.
Physics of a different kind: you tilt the whole 3D course so a hamster in a ball rolls toward its home across three short levels, racing a par and collecting golden seeds, then take on a bonus round.
Trades careful strokes for speed: you hook and swing your way across a generated course against the clock. As with Kinda Hard Golf, everyone gets the identical map that day, so results compare directly.
A one-touch skill run where precision matters as much as in Kinda Hard Golf: tap to climb and release to fall through 30 gates that keep narrowing. Touching a wall ends the attempt, and the top of your three runs counts.
Yes. It costs nothing, suits all ages and works in any desktop or phone browser without an install. On a touchscreen you pull the ball back to aim and let go to fire, and scrolling adjusts the angle more finely. Newcomers can start with the tutorial, and the home screen also links to a map editor.
Checkpoints are placed along the way up, and reaching one saves your progress on the climb, which matters on a course built to make you work for every stroke. The hole display keeps count of your strokes, the par and how far over or under it you are, and a leaderboard shows how others fared with that day's course.
Daily 9 gives every player the same nine-hole course and wind, with one attempt a day and a side par 3 where the goal is landing near the pin. For putting, Tiny Tee, Pocket Putt and putt.day all use a drag-back shot like Kinda Hard Golf's, while Puttsies builds its nine holes out of household objects.