Chess.com Daily Puzzle
Find the winning line in a single tactical position picked by Chess.com, where the puzzles are set to grow tougher as the week goes on.
Page 7 of 54: 45 games, from Chess.com Daily Puzzle to Clue Hunt.
Find the winning line in a single tactical position picked by Chess.com, where the puzzles are set to grow tougher as the week goes on.
Starting from a position in a real game, predict the five moves that followed; colored tiles show exact hits, moves in the wrong slot and right piece types.
Find the winning line in one chess position each day, building a streak on a monthly calendar, with a hint available when stuck.
Work out an entire chess opening, white and black moves alike, in six attempts with Wordle-style colors on each move; expert mode stretches it to five moves per side.
Pick out five high-scoring words from a 4x4 grid of Scrabble-valued letters, Boggle style, trying to get as near as possible to the top total.
Reveal a chain of linked words one letter at a time, hangman style, with vowels locked until every consonant is found and lives lost on misses.
Steer through a small board eating mascots in numbered order, where every square you cross is blocked behind you and only one route collects them all.
Deduce a four-note seventh chord in four tries from green, yellow and gray note feedback; the voicing must match the exact inversion and fit within one octave.
Christmas movie characters to guess, with each try compared on film, decade, how it was made, kind of character, role and whether they are naughty or nice.
Pick the swatch that matches a named shade from a real paint range, such as Dulux's popular colors, over a short set of rounds.
Drag a handful of illustrated historical events from earliest to latest; you get six submissions, and each check highlights the events already sitting in the right slot.
Sort six events from across world history into the order they happened, with three attempts to get the full sequence right; NFL, NBA and U.S. editions also exist.
Put five moments from basketball history in chronological order, from record nights to championship runs, with three attempts to get the sequence right.
Sort five pro football milestones, from famous games to record performances, into the order they happened, using no more than three checks.
Sort six milestones from U.S. history, spanning the colonial era to recent decades, into chronological order within three attempts.
Study five photographs and slide a timeline to the year you think each was shot, anywhere from 1900 to the present, scoring more for closer guesses.
Up to seven hints point to a famous person, invention, discovery or event from history, with a category such as natural disaster given up front.
Drag real events from science, sports, culture and more into time order, earliest first, with a daily mix, topic sets and an expert mode that asks for the years.
Identify a film from its frames in six tries, starting with the least revealing shot, where every miss or skip shows another still.
Place ten films on a timeline in release order using only the director, cast and genre, with the year withheld; hints offer a scene still or the title.
Place eight films into release order one at a time, each with its year hidden, slotting it before or after cards already on the timeline for up to seven points.
Link two actors through shared films by hopping from movie casts to filmographies, aiming for the fewest steps with unlimited attempts.
Vulture's movie grid: name a film for each square that satisfies both its row and column clues, with tappable hints showing headshots and details.
Several film puzzles each day, including tile swaps that spell out movie titles, guessing a film from its reviews, and Battle mode for chaining movies against friends.
Decode a famous quote in which every letter has been swapped for another, using letter patterns and repeated words, with a couple of letters given free.
Link numbered nodes with straight, non-crossing wires so every number equals its wire count and the whole board joins into one circuit, at three difficulties.
A set of fresh logic and word puzzles each day, from Circle Nine and Cross Factor to Pentominoes, Stitchwords and Ball Sort, playable on any screen.
Each blank box needs a word that pairs with all of its linked neighbors to make compound words or phrases; earlier answers can then feed a Double Circuit.
Identify the city drawn in a plush-toy style picture within five guesses, unlocking facts, its flag and emblem, then letter count and first and last letters as you miss.
Travel between two cities that lack a direct flight by choosing real nonstop routes one at a time, aiming for the shortest trip; a city with no link costs an hour.
Guess a mystery city, often a large one or a capital, as each try shows the distance, a direction arrow and colors for whether the country or continent is right.
Choose a city for every square of a 3x3 board that fits the clue on its row as well as its column, with nine guesses and a rarity score where less common picks win.
Ten prompts with 20 seconds apiece, like an African river; rarer answers add more rungs to a ladder rising past landmarks toward the Moon, and three falls end it.
Name a Clash Royale troop, spell or building within six tries, as matching traits turn green and arrows flag higher or lower stats; Clash of Clans is optional.
Name the Clash of Clans unit behind the puzzle by matching housing space, type, Town Hall level, targets, attack style and movement clues.
Pick out the Clash Royale card of the day by its elixir cost, rarity, arena, target type, speed and unit count, with quiz and groups modes on the side.
Play the day's shared Cribbage, Pyramid and TriPeaks deals once each for the leaderboard, with the same cards for everyone and a streak to keep.
Place letter tiles on a board to form words of three or more letters across or down, then claim them for points or keep building them longer first.
Hangman with film titles: suggest letters one at a time to fill in a popular movie's name before the misses add up.
Twenty general knowledge questions share a single five-minute clock; type answers in whatever order you like, with one attempt a day and the same quiz for all.
Drop a sliding block onto a growing tower for one minute, losing any overhang, while near-perfect landings keep the full width and build a scoring combo.
Read a color's name, such as wine, and pick the shade you think it describes, with five a day, each scored by perceived closeness to the real thing.
Four short puzzles, a number, a hidden meaning, a place on the map and a widening view, where nearness to the answer earns points and nothing counts as wrong.
Three clues, one answer: find the word that ties them together, starting with one clue and unlocking the next two after misses, in word, emoji and image versions.
Eight guesses to land on the day's hidden country, with every country you try telling you how near or far it is from the answer.