Owdle - Daily Overwatch Guessing Game
Identify Overwatch heroes across five modes, from eight color-coded attribute tiles to an ability sound, a pre-match exchange, a cropped skin and a hidden ability icon.
Page 32 of 54: 45 games, from Owdle - Daily Overwatch Guessing Game to Peele.
Identify Overwatch heroes across five modes, from eight color-coded attribute tiles to an ability sound, a pre-match exchange, a cropped skin and a hidden ability icon.
Squeeze a teapot, a lamp and even a piano into a moving box, with real physics deciding what fits.
Guess how many equal circles fit inside the day's shape without overlapping, with one circle shown for scale and hot-to-cold hints across five tries.
Four hidden digits and ten rows to find them, with the feedback on every entry helping rule out numbers and positions.
Recreate every national flag by filling in its colors from memory, 195 in all, with three lives and no time limit.
Copy a small target picture onto a blank canvas by rolling one color across an entire row or column per move; each roll paints over what came before, so order matters.
Color a blank, sectioned flag from memory with a bucket and brush, then get a match score against the real flag, with crests filled in for you.
Study a wall of paintings that were all made in one year and slide to the year you think fits, between 1200 and 2020, with titles and artists hidden, over five rounds.
Pluck one letter from each row so the remaining letters still spell a word, working toward a hidden one- or two-word answer, in easy or hard mode.
Match ten pairs of themed cards against the clock while the board keeps shifting, tapping one card and then its partner before the cards cycle away.
Arrange two-letter chunks into the three slots of a hidden six-letter word, with correct pairs locking in place after each guess.
Turn cards over in pairs, keep track of what each one showed, and clear the shared daily grid of matches in the fewest moves.
Mix red, green and blue or cyan, magenta and yellow sliders to match a target color in one submission, scored by how far off it looks to the eye.
Build words on a letter grid to score points, where palindromes and anagrams count for a lot, then compare the day's total on a leaderboard.
Name the day's Pal from Palworld by comparing habitat, types, colors and work skills, or try silhouette, description and timed listing modes.
Work out the day's Pal from Palworld; each guess compares element, work skills and level, size, whether it can be ridden, food needs and Paldeck number.
Find all three hidden words that use every one of seven given letters, repeats allowed, racing the clock for the quickest time.
Craft the shortest possible pangram that includes three set words, covering all 26 letters with as few extra letters and repeats as you can, measured against par.
Guess the Wikipedia articles of the day from a handful of clues and a picture before the timer runs down.
Eleven football trivia formats a day, such as naming a player from a record, rebuilding a famous starting eleven or linking two players via teammates.
Five clues a day, each a record, shirt number or famous moment tied to one footballer; name him in three guesses, with misses compared on country, position and era.
Name a dish and read a row of eight clues on cuisine, ingredients, cooking method, taste, time and more, with eight guesses to find the secret recipe.
Trade a red paperclip up through a market of traders, each wanting one specific item, until you hold the day's prize, using as few trades as you can.
Hear five spoken clues and type the word each one points to, racing the clock or switching to an untimed relaxed mode, with captions available.
Clear a path for the arrow block through a crowded 6x6 lot by sliding each block along its own lane, aiming to match par or the proven minimum, with restarts but no undo.
Uncover five English words by peeking at how they translate into twelve other languages, spending each language on just one word.
Three boxes make statements, some true and some false, and one hides gems; reason out which before opening, with two openings allowed each round.
Four legs of geography in one run: hunt a secret city by distance, judge nine country size match-ups, name a nation's neighbors and cross a map by borders, out of 50.
Shown a passport design, name the country that issued it; the small game was built by its creator for a circle of friends.
Five attempts to name a mystery city from stamped clues like temperature and population, with elevation, local time, landscape and airlines unlocking as you miss.
Four historical clues point to a single year; work out which one. The German-made site also offers an English version.
Read a real game's patch notes, one change at a time, and name the title within six tries; misses flag guesses from the right series or studio.
Divide the board into rectangles that each contain one clue, matching its shape (square, tall, wide or any) and its cell count whenever a number is shown.
Work out which everyday invention a real patent protects, revealing up to six excerpts of its dense legal wording, with the item's name blanked out.
Examine an old public-domain patent drawing and name the invention within six guesses, as filing details, class and the patent's claim open up.
Build the cheapest road network linking a scatter of towns to one depot, paying extra to run over ridges or bridge the river, with a proven cheapest answer to chase.
Find the tiles that break a pattern and swap them back into place as fast as you can over five rounds, playing solo or against friends.
Set rings on a board built from modular pieces and push rival rings aside to rack up points and control the space against a computer opponent, on a new layout daily.
Narrow in on a PAW Patrol pup or friend by species, gender, side, job and debut, with a quote clue after five guesses and a picture after thirteen.
Drag a mountain, city, lake or wreck up or down a gauge to your estimate of its elevation, three places a day, scoring up to 1,000 each by closeness.
Stack answers from the day's category, such as dog breeds by weight, so each ranks higher than the last; one that fails to beat the previous ends the climb.
Pick out the Peaky Blinders character using status, faction, role, whether they were a real person, and their first and last series.
Listen to bells ring in an order everyone hears, then repeat the sequence from memory, going for the longest run you can recall before slipping.
Guess words to expose the introduction of a hidden Wikipedia article; near misses appear in shades of gray by meaning, and uncovering the title words wins.
A three-letter word ladder that always ends at PEE: alter one letter per move, each step a real word, starting from words like JOB and aiming for par.