Beeline
Spell words from adjacent hexagons so they join into a single chain spanning two opposite edges of the hive, aiming for the shortest word count.
Page 10 of 14: 40 games, from Beeline to Feele. The shelf’s first page starts with the games to try first.
Spell words from adjacent hexagons so they join into a single chain spanning two opposite edges of the hive, aiming for the shortest word count.
Turn over two-sided letter coins until the line forms a valid word, spending from 28 daily flips and calling in advance how many boards you will finish.
Six guesses for a secret five-letter word with colored letter feedback, wrapped in XP, levels and badges, plus two hints that reveal a letter at a cost.
Decode a famous quote in which every letter has been swapped for another, using letter patterns and repeated words, with a couple of letters given free.
Piece together themed words split across scattered letter tiles, dragging to move and tapping to rotate each one, with puzzles getting harder from Monday to Sunday.
Shift letters around a filling board to spell and clear words, scoring as much as you can over 30 moves before the board overflows.
Six tries at a shared five-letter word, with checkmarks for letters in place, arrows for ones elsewhere in the word and dashes for misses, plus unlimited practice.
Hear five spoken clues and type the word each one points to, racing the clock or switching to an untimed relaxed mode, with captions available.
Solve 12 clued words linked in a constellation, where each connection tells you how two answers relate: an anagram, a changed letter, added letters or a shared ending.
Pin down a five-letter word where each slot's arrow tells you if the hidden letter sits before or after your letter alphabetically, narrowing every position.
Six unhurried steps to find a five-letter word, with sound recommended and a short mindful pause offered once each puzzle is finished.
Today's two letters set the rules: every word must begin with one and end with the other; score with a long word, a short word and three themed bonus picks.
Two stages: spend six guesses collecting the five hidden letters, then unscramble those letters into the day's word.
Close in on the day's five-letter word by alphabet order alone: each guess shows whether the answer lands earlier or later, shrinking the A-to-Z range.
Bluff an AI guesser, catch the three impostor words hiding in a list, or spell a path of letters in the daily bridge, among several short word games.
Find the smaller synonym hidden in order inside a longer word, as bloom hides in blossom, across three short rounds a day.
Spin rows of letter wheels until they line up into three words of three, four and five letters.
Eight clued words, easiest first, all spelled from one small shared pool of letters, with hints and skips when one will not come.
Letters arrive on the board and the clock runs while you form as many words from them as you can in a few minutes, then compare your total with friends.
Clear four small puzzles to earn one word apiece, then work out how all sixteen words on a closing board connect into groups.
Six questions, each scored on how rare your correct response is, with uncommon answers powering a marooned alien's escape toward one of nine endings.
Work out the day's five-letter word within six tries from green, yellow and gray feedback, then read a post-game breakdown of how well each guess narrowed the field.
Fit all seven of the day's required words into a single sentence, linking them with short glue words that carry a cost, and submit your strongest version.
Spend 60 seconds finding words that contain the day's short letter set in its given order, with bonus points for longer finds and each word allowed only once.
Type a synonym for each of seven increasingly tricky words within 30 seconds apiece, with longer and rarer choices lifting your plane higher.
Use one-word clues sent by other players to find the right one, two and then three words among sixteen, scoring out of 10, then write clues for tomorrow.
Search a large-letter grid for twelve themed words, sized for easy reading, with a new featured puzzle each day and the option to print it for pencil solving.
Supply the hidden middle word that joins the words on either side into two compounds or phrases, with three guesses and three letter-revealing lifelines.
Pack ten word strips across or down onto a grid, overlapping only where letters match, to fit them all inside the smallest possible rectangle.
Unscramble ten answers drawn from one hidden theme, like cities or foods, as fast as you can, with words growing longer through the week up to a Sunday maximum.
Swap letters around a 5x5 grid until it holds five real words of five letters each, with Sprint and Archive options beside the daily board.
Three hidden words of five, six and seven letters, six guesses each, with every letter labeled in plain text as placed, misplaced or missing.
Deduce a five-letter word on a broken segment display in five tries, as each guess lights only the strokes its letters have in common with the hidden ones.
Build a 5x5 grid of letters where every row is a real word and the columns spell the very same five words in the same order.
Pair up words from a set and trade a single letter between them to reveal hidden phrases and names, finding all four answers with optional hints.
Beat a hungry worm to the five-letter answer, since every wrong guess lets him eat one more of its letters.
Exchange pairs of tiles in a lattice of six crossing words until each reads correctly, guided by colored tiles and allowed five trades over the computed minimum.
Rearrange seven letters on a hexagon grid into a word, then trace one route through every cell in spelling order, with correct letters locking in after each try.
Decode one foreign word over four rounds, guessing its language, the moment it is used, the place and finally the meaning, then stake your points on the last answer.
Turn one feeling into another by changing a single letter per step, with every step a real word, across three-, four- and five-letter ladders with a par.