WordRank
Chase the hidden word by sense rather than spelling, as each guess is ranked by whether it belongs to the same category of thing as the answer, daily or unlimited.
Page 13 of 14: 40 games, from WordRank to Guess the News. The shelf’s first page starts with the games to try first.
Chase the hidden word by sense rather than spelling, as each guess is ranked by whether it belongs to the same category of thing as the answer, daily or unlimited.
Fill the blank in a sentence with the single missing word, revealing more example sentences if stuck at the cost of points.
Ten tries to find a four-letter word, where each guess returns only one number: two for every correctly placed letter and one for each present elsewhere.
Extend a chain from today's starting word, where every new entry must have one more letter in common with the word before it than the previous step needed.
Recreate a pixel drawing line by line, entering five-letter words whose Wordle-style coloring against the day's word reproduces each row's pattern of colors.
Play letters onto a board studded with double and triple letter and word squares to build the highest-scoring words, chasing the day's top score.
Guess words on a row of Scrabble-style bonus squares, where letter values and multipliers set your points, aiming at the day's target score within six guesses.
Flick letter tiles across the board and plan how they collide so the pieces end up spelling the day's word, with undo for missteps.
Pick out the single vowel that fills the gap in each word of the pyramid, with an endless mode on offer beyond the daily puzzle.
Crack a mystery word from short, cryptic-leaning clues, unlocking up to five as needed, then try puzzles written by other players.
Pick between two daily word puzzles: a roughly ten-minute Classic where you find every word, or a three-minute Quick race toward one long grail word.
Sort twelve words into three families by shared ancient root, and set aside the three impostors that only look related, with three hints to spend.
Hunt for a hidden word by edit distance, as each guess shows how many insertions, deletions or swaps separate it from the answer, color-coded by letter.
Complete the ending of a famous quotation by choosing its last five words from a bank of options, with six tries to get the order right.
Turn a short string of emoji into the familiar idiom or saying it stands for, reading them literally, by sound or by idea, with no cap on guesses.
Three clues, one answer: find the word that ties them together, starting with one clue and unlocking the next two after misses, in word, emoji and image versions.
Guess three four-letter words and the axle word that runs through them, choosing at any point to go straight for the axle.
Crack a five-letter word with purple, yellow and gray tile feedback and six guesses, then meet the romantasy novel tied to that answer.
A grid of hidden words that all share one meaning; solve one synonym to gain leads on the rest, spending points on hints when stuck.
Trace words through adjacent letters of a 4x4 grid to find the day's hidden words, reading green and yellow feedback while rationing a few spare fuel cells.
Each turn, delete or insert one letter to work from the opening word toward the goal, landing on a genuine English word at every step, with a par for the day.
Rebuild words from strings of consonants by adding vowels, where any real word with those consonants in order counts and longer finds score more, 30 seconds each.
Spell as many words of three or more letters as possible from a 3x3 letter grid, using each tile once per word, with longer words scoring higher.
Decode the pun a single picture is acting out, naming the phrase or piece of wordplay that the image hides.
Pair clues from two columns, type the single word that fits both, and let the first letters of your answers spell out a hidden theme word.
Swap tiles on a hexagonal letter board to spell out words, solving the day's layout without going over the swap limit.
Match each word on a vocabulary board of 3x3, 4x4 or 5x5 tiles to its definition, racing timers of 30, 20 or 10 seconds depending on the tile's position.
Unscramble five timed sets of jumbled letters into the hidden words, with the same five puzzles for every player that day.
Three categories overlap in a Venn diagram; find the single word that belongs in the middle where all of them meet.
Spell words of three or more adjoining letters in any direction, watching the used tiles vanish and the rest drop, until the board is empty.
Find all three hidden words that use every one of seven given letters, repeats allowed, racing the clock for the quickest time.
Climb a word ladder from the opening word to the day's target, altering one letter per rung so each is valid, and try to match or beat par.
Trace paths through touching honeycomb letters, doubling back over tiles whenever you need, to gather every word you can spot, three letters minimum.
Shift letter tiles around a 4x4 or 5x5 grid so each row spells a word from the day's category, with color checks showing which letters are placed right.
Five clues, cryptic to obvious, all describe one answer; guess early for up to five points, skip to lose one, or miss and drop two.
Uncover the day's secret expression, a common phrase you narrow down through repeated guesses on the English edition.
Uncover a hidden answer that fits the day's category, which might be something like animated films made outside Disney and Pixar.
Build words for points, with each letter worth a set value shown before play, choosing a game mode to start the day's round.
Play three holes of word golf, guessing a hidden five-letter word on each in up to seven shots and scoring birdies or bogeys against each hole's par.
Fill in the single missing word from a real news headline, with a hint available, drawn from quirkier stories that tend to get overlooked.