Verbicular
Place letters on a 5x5 board with blocked and prefilled squares so each across and down segment forms a real English word, with puzzles getting harder through the week.
Page 8 of 14: 40 games, from Verbicular to Werdle. The shelf’s first page starts with the games to try first.
Place letters on a 5x5 board with blocked and prefilled squares so each across and down segment forms a real English word, with puzzles getting harder through the week.
Decode four linked words where each symbol stands for one letter and numbered badges point to keyboard rows, with nine guesses and correct words never using one up.
Identify a mystery word from a chart of its use in books over two centuries; each try overlays your word's line, a percent match and an arrow toward the right era.
Craft the shortest possible pangram that includes three set words, covering all 26 letters with as few extra letters and repeats as you can, measured against par.
Play valid five-letter words to turn a set of puzzle letters green, but any letter that lands in the same spot it holds in the hidden word flips back to red.
Guess hidden words in a Wordle-style format, reading the letter feedback after each try to step your way toward the answer.
Five multiple-choice questions, each asking you to choose the right definition for a word, in a quick vocabulary test.
Work out a five-letter word with a Star Trek theme, using colored letter feedback from each try to close in on the answer.
A wolf-themed spin on the classic word-guessing game: type guesses on the keyboard and use each round of letter feedback to find the answer.
Seven tries to find a six-letter word spelled the British way, with colored tiles showing right spots, wrong spots and missing letters.
Six guesses at a hidden word where any valid word is accepted, and each letter turns green, yellow or gray to show a correct spot, a wrong spot or a miss.
Each tile shows two words with only one active at a time; turn tiles over until no linked words are both showing, using the smallest number of flips.
An Orkney-flavored take on the colored-tile word game: type guesses on the keyboard and use the feedback on each letter to pin down the answer.
Answer an across clue and a down clue that cross at a given letter, in a compact crossword-style word puzzle with hints.
Shift columns of letters up and down until five concealed five-letter words read across the grid.
Four words, three linked by a hidden connection: tap the one that does not fit across five rounds that get harder, with faster answers earning bonus points.
Climb from one four-letter word to another, such as COLD to WARM, changing a single letter per step and keeping the path short, with hints and practice ladders.
Split nine words into three groups of three that share a link, with four mistakes allowed and a short explanation after each solved group.
Arrange the same 21 letter tiles every player receives into a single linked crossword, earning points per tile, for longer words and crossings, against a par score.
Hear a spoken word and spell it within five guesses, with the definition, an example sentence and a phonetic spelling available as hints.
Climb from a four-letter start word to the target by swapping a single letter per step, each rung a valid English word, within a set number of moves.
Fill in a small crossword grid from The Observer, the Fordham Lincoln Center student paper, with a fresh puzzle posted on most days of the week.
Guess a hidden word on a Wordle-style keyboard where the answers lean toward gross, squirm-inducing vocabulary rather than everyday words.
Solve two related crossing words in the fewest guesses, where green marks a right spot, yellow a wrong spot, and orange a letter that sits in the other word.
Solve a Wordle-style puzzle where the letter E never appears in any answer or guess, picking the word length you want to play before you start.
Drag a fixed set of letter tiles onto a board with double and triple bonus squares to build crossing words, losing points for any invalid word.
Select letters in a grid to spell words, clearing tiles and collecting bonus squares such as 2W and 3L, with scores ranked against other players.
Get exactly one guess at a hidden word, which you must deduce from the colored letter clues shown to you before you type anything.
Type nouns that fit the day's setting, such as a mountain cabin, and each accepted word turns into the object it names within the scene.
Reshape a start word into the target by dragging letters in or out, each edit forming a real word not used before, aiming to come in under par.
Use the letters in a wall to form four five-letter words; once all four are found, the whole wall comes crashing down.
Read a short clue and find the nonsense two-word rhyme it describes, with up to four hints such as each word's syllable count.
Work through a new crossword-style grid each day with a timer running, then check your solve on the stats leaderboard or revisit past puzzles.
Spell the hidden dog breed within six guesses on a Wordle-style board, with a new breed at midnight India time and a breed encyclopedia to browse.
Swap letters on a small grid to spell words across full rows or columns, which then clear; finish the board before your swap gauge runs dry.
Throw up to ten guesses at a secret word, entering any word you like and following the hints that come back after each throw.
Play seven words over seven rounds on a 7x7 board, choosing fresh tiles from three offers after each word and scoring with bonus squares to pass the target.
Arrange the day's shared set of word magnets into a short poem, adding line breaks, indents and spacing, then lock it in with no edits after.
Find a themed list of words running across and down a letter grid, by dragging or tapping, with each edition also available as a printable sheet.
Five tries at a five-letter word, where any letter string is accepted as a guess, and the answer's word origin is shown once you finish.