WordTwiq
Track down a pair of twin words, five letters each, that differ in one spot; every guess scores against both, with seven guesses to share between them.
Page 9 of 14: 40 games, from WordTwiq to Peele. The shelf’s first page starts with the games to try first.
Track down a pair of twin words, five letters each, that differ in one spot; every guess scores against both, with seven guesses to share between them.
Crack a set of rhyming word puzzles split into four difficulty levels, from easy up to very hard, after a short tutorial on how they work.
Pick out the longest word hidden in sixteen letters across three rounds, choosing letters in reading order that need not be next to each other, plus a find-all Hunt mode.
Link touching letters, diagonals included, into words on a 4x4 board while 16 more wait in a chute above to drop in, aiming to clear all 32.
Hop from one given word to another, each jump landing on a rhyme, synonym or opposite of the last, in the fewest hops you can manage.
Find words in a small letter grid, live against two to eight friends, in turn-based VS challenges, or solo on three fresh daily boards.
Each guess is tested on 26 hidden words together, showing only letters in the exact spot; finishing a word cascades its letters into others, with ten misses allowed.
Pick which letters to eliminate so that all the decoy words on show are knocked out but the one target word stays standing, in three puzzles.
Think of words that start with the first given letter, end with the last and contain the middle one in order, in a timed ten-word Sprint or a four-round Pro.
Restore ten blacked-out words in a short satirical news story, using the surrounding text to work out what was redacted, in about five minutes.
Rebuild one sentence from a literary classic, such as a Tolstoy novel, by arranging its scattered phrases into the author's original order.
Trade letters two at a time on a waffle-shaped board to complete six crossing words, three each way, within fifteen swaps and with per-word colored feedback.
Pick letters one by one to save a word dangling from a fraying rope, each miss snapping a strand, across easy, medium and hard words with the category shown.
Roll seven random letters for the day and get scored on whatever words and patterns turn up inside them, with a leaderboard of top rolls.
Recover eight words chopped up and scattered across an eight-by-eight letter grid, using a clue for each and starting letters you can reveal to get going.
Fill a small crossword-style grid with valid words to rack up letter points, working around the day's banned letters and rule modifiers to chase a medal.
Form as many words of four or more letters as you can from one set of letters, which also hides a long word that gets revealed the following day.
Place the same eight colored letter tiles everyone gets onto a five-by-five board as linked words, scoring each tile's color value and counting shared letters twice.
Squeeze every clued answer into one short row of tiles by overlapping shared letters so all the words read left to right, with extra retyping costing points.
Shift the rows and columns of a scrambled five-by-five letter grid until each row spells a clued word, racing a clock and avoiding a lockout.
Find four threads of four among sixteen words, graded from one dot to four by difficulty, with overlapping decoys, a one-away nudge and four mistakes allowed.
Turn a cube to see its hidden letters one face at a time, set them in place and slide in a fifth to spell a five-letter word.
Pick a five- or six-letter mode and crack the secret word within six attempts, with tiles colored for right spot, wrong spot or absent, plus an unlimited mode.
Work through a trio of small clued word puzzles, with a shared allowance of six letter reveals to spend when a clue has you stumped.
Nine shared guesses cover four five-letter boards in a relay: each answer must begin where the previous one ended, and spotting a hidden theme earns bonus points.
Deduce a hidden word from a growing list of clues, starting with a single word like Underground, as each wrong guess adds one more, up to ten.
Build words on a letter grid to score points, where palindromes and anagrams count for a lot, then compare the day's total on a leaderboard.
Roll a string of letters, have it scored in LEX with rarity tiers and collectible glyphs, and compare the day's roll on a shared leaderboard.
Ten timed puzzles and then you are done, from a four-by-four grouping board and a substitution cipher to a clue-driven picture reveal, plus four guided brain teasers.
Hunt for the secret word using only its place in the dictionary: each guess reports whether the answer falls before or after it and how many words lie between.
Solve a mini crossword that wraps around the faces of a cube, with answers turning the corners at its edges, plus a separate word puzzle called Wordwind.
Uncover two hidden words set in a Venn diagram, with shared letters in the overlap, in three themed puzzles of rising difficulty, racing the clock.
Transform a starting word by using each of four edits once, moving, adding, removing or replacing a letter, without repeating a word or burning your lives.
Find words that open and close with two given letters, such as G and R, inside 60 seconds, scoring points to thread a longer friendship bracelet.
Wire up four circuits of four from sixteen tiles, with difficulty rated from a gentle 3.3V to a tricky 110V and four mistakes before the board shuts down.
Close a ring of words so every clockwise pair of neighbors makes a compound word, the final one joining back to the start, with four checks and decoys on harder days.
Work out the single word hiding behind a sum of clues such as follower plus boat equals guidance, with a hint available when you stall.
Track down five concealed words using the fewest tries possible, with the puzzle playable in English, Dutch or French.
Swap a single letter per step, keeping a real four-letter word each time, to get from a start word like BOWL to SHIT in par or fewer moves.
A three-letter word ladder that always ends at PEE: alter one letter per move, each step a real word, starting from words like JOB and aiming for par.