Estimatle
Nearly the same shape: five number questions, each set on a slider and worth 100 points, losing one per step you miss by, and afterward your guess is shown next to what other players said.
Estimania, a daily estimation game that reached puzzle #246 on November 4, 2026, groups five number questions under one topic. On a day themed around sleep, the first asked how many minutes an iPhone snooze lasts by default. You type a figure in the unit given, with an on-screen calculator if you want one, and nearer answers earn more. Players can also suggest questions, and the site has a language switch. A confident guess that turns out nearly right is the small reward each day offers.
Every pick asks for a number rather than a name. Quiz-style estimation sets come first, the nearest match to Estimania's five-question rounds, then over-under and bigger-or-smaller games, then price and size guessing, with a few visual quantity games at the end.
Nearly the same shape: five number questions, each set on a slider and worth 100 points, losing one per step you miss by, and afterward your guess is shown next to what other players said.
Asks five numeric trivia questions, the interior span of the Pantheon's dome among them, which you answer with a slider for as many as 200 points apiece, scored on closeness much as Estimania is.
Cuts the set to three estimates, beginning at 100 points and subtracting how far off each answer is, so a single reckless guess can empty the whole round, a tenser format than Estimania's.
Built for the hardest-to-know figures: three questions, one estimate each, an on-screen calculator for rough arithmetic like Estimania's, scored by the factor you miss by rather than the raw gap.
Asks about one real figure, say the hot dogs a season of baseball crowds eat, and has you choose a number and a magnitude anywhere between thousands and quadrillions, handy practice for very large totals.
Gives you a figure and asks only whether the real number is above or below it, across a run of trivia lines played alone or against others, a quicker cousin of typing an exact estimate.
From Lessgames, the studio behind Songless and Guessless: two items appear and you choose which has the larger figure, Google searches being one category of several, a fast way to sharpen your sense of scale.
Turns estimation into appraisal: over five rounds you study photos and details of real surplus lots the U.S. government auctioned and estimate the sale price, with full points for landing within 5 percent.
Prices five trending products in the currency you pick and shows how near you came, with endless play and a simpler hit-or-miss variant for more rounds, a shopping take on closeness scoring.
Estimates sizes instead of counts: five museum pieces appear in photos with no sense of scale, and a slider sets your estimate of each piece's longest edge.
Converts weight into everyday units: for each of five heavy objects, estimate how many ordinary things, a pet cat or a bowling ball say, would level the scale.
Makes estimation visual: on screen, things pour down into a container, and across five rounds you put a figure on how many came to rest inside, plus extra modes for pouring, survival and over-under calls.
Each day has one topic and five questions, and the puzzles are numbered, with No. 246 devoted to sleep. You enter a single figure in the unit shown, such as minutes for a time question, and you can open a calculator before submitting. Your score reflects how close each answer is, and anyone can suggest questions for future days.
Estimatle and Ballpark both run five number questions with closeness scoring, Estimatle on a 100-point slider and Ballpark for up to 200 points a question. Far Out and Fermi shorten the set to three, with Fermi aimed at figures nobody could know exactly and scored on the ratio between your guess and the truth.
Yes. A calculator sits under each question, which helps when the answer needs a little arithmetic, for example turning hours into minutes. Fermi offers an on-screen calculator as well, built for questions where you have to reason your way to a rough figure from scratch rather than recall it.